![]() From a technical standpoint, errors or discrepancies from this benchmarking standard may seem more exaggerated than they will appear to the average user, though, how pronounced these performance considerations, errors, or areas are perceived by each person has largely to do with how sensitive they are to such things.Īs a final note, please see the original credits footnote for acknowledgments to the original authors of much of this information. It is important to remember throughout this write-up that when describing or benchmarking certain areas of performance, that the standard held in these conditions is theoretical "perfect" tracking or performance conditions. I certainly don't want to discourage answering any questions you may have, but as we already have a really good central thread for mice by TheToast, I would suggest that keeping most of the general questions and help there. ![]() This has been an unbelievably time consuming project over the last number of months and hopefully will help you to understand everything, and in a much shorter time frame than it originally took me. Of course, with all of this data emerging more frequently it falls to us as the user to know what everything means, and how and what data relates to what performance-wise this is where this project attempts to help with. This leaves a rather unpalatable taste in our mouths because benchmarking should describe certain aspects of performance where personal feelings. Take for example reviews on or it's becoming more and more common nowadays to find an evaluation of a mouse that has multiple pictures, a complete technical review, and lots of benchmarking data.įor a long time previous to this, trying to benchmark mice was more a process of "feeling" which mice seemed better, and as there weren't standardized testing procedures or applications, subjectivity ruled. For mice, this level of detailed information and infrastructure has only in the last few years been starting to surface with more and more regularity due to a growing community effort (though it may be some time before major technology sites like AnandTech, or Tom's Hardware begin to include these testing procedures). For most hardware, benchmarking has been easy in part because we know what to look for and that we have a large, dedicated infrastructure that helps to test and disseminate this data. So why is all of this technical stuff important anyway? As gamers, and competitive ones at that, we are constantly tasking our hardware to perform with a certain level of stability and predictability. In an effort to make things clear for myself and to help everyone to understand mouse technology, I decided to start a comprehensive write-up on the topic and cover pretty much everything that I've learned in the last six or so months. The other major issue that I ran into was that many times I would be searching and find information that would simply confuse matters further or contradict previous information that I had obtained, thus further obfuscating the landscape. MW2 MOUSE ACCELERATION FIX FREEI also found that while some websites tended to have more information than others that there was still no centralized location where all of this information could easily be found, or be found free of bias. In beginning this process of understanding mouse technology, I found that there was at first a daunting amount of information that I needed to know in order to simply understand how a mouse performs, what is important to look for, how performance is influenced by certain factors, etc. I have a lot of information to impart on this topic and being quite technical it can be rather dense in places, so I'll try to keep this intro somewhat brief. ![]() The following article is something that I have been working on for some time regarding mouse technology, and my understanding of the field. Introduction A Short Overview of Mouse Sensors Technical Aspects of Mice Defined & Explained ![]()
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